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Fallout 1 level cap
Fallout 1 level cap




None of those are particularly challenging, but its modular and they can be modified to your liking.īut yeah challenge is out the window around level 10 or 20. and it makes survival worthless because no HP from food because F survival. It makes it so you die walking down a hill because of the fall distance. theres challenge and theres fps and not a RPG. Oprindeligt skrevet af red255:project Nevada doesn't give you ANY hp on level up. You might find something at 10% CND worth a few hundred caps, but repair it with a few worthless items and suddenly it goes up in the thousands.) (Unrelated: I find that the Repair skill and especially Jury Rigging are extremely useful for capitalizing on low CND equipment you find. HP scaling is set to 0 as it is, I'm more concerned with enemy damage and HP.) That's a good way of doing it, except I'm already at pretty much finishing gear (except a GRA AMR) and pockets are jingling with 80k caps from hoarding anything of value and selling it. You'll be ecstatic when you get a decent firearm (or a handful of ammo to shoot it with). That goes in with its normal reduction to HP and HP gain on level up.įor the first 10 levels you will have to *seriously* think about it before jumping into combat, Survival, Melee/Unarmed (because ammunition is scarce), and Repair are important, and you had best move slow and careful if you don't want to get ganked. Use it to cut XP gain in half, up the H/T/S gain, and then reduce loot to around 25%.

fallout 1 level cap

Oprindeligt skrevet af Incunabulum:Project Nevada






Fallout 1 level cap